Yields of Yore

A tactile, deterministic engine-builder where every grain of wheat is a tactical decision.

The Core Loop: "Drag, Drop, Build"

There are no menus or build-timers here. If you want a Mill, you grab a log of Wood and a block of Stone from your inventory and physically drag them onto the Grassland. The map is your crafting table, and the resources are your tools.

The Citizens

In this world, labor is the rarest currency. Every building requires a Citizen to function, but you only have a handful of loyal workers.

• Do you assign a Farmer to a basic field for a steady +2 grain?

• Or do you drag him to the Bakery to turn one flour into a massive +4 bread burst? Every move is a trade-off. Every placement is a choice between immediate survival and long-term "Yields."

Key Features

• 100% Deterministic: No "unlucky" harvests or random fires. If your economy fails, it’s because you were outsmarted by your own layout.

• Tactile Management: Drag resources onto terrain to build. Drag citizens onto buildings to work.

• Recursive Refining: Start with basic wood and stone, then scale up to Iron Smithies and Gold Mints to maximize your high score before time runs out.

• Tight Spatial Strategy: With limited set of tiles, you must balance raw extraction against advanced refinement. Efficiency isn't just a goal - it's a requirement.

The Goal

Master the land, optimize your workforce, and leave behind a legacy of prosperity. How much can you produce before the sun sets on your stewardship?

Updated 12 hours ago
Published 11 days ago
StatusIn development
PlatformsHTML5
Authorhyperlantern
GenreStrategy, Simulation
Made withGodot
TagsMedieval, Turn-based Strategy
AI DisclosureAI Assisted, Code, Graphics, Sounds

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